Chen Liu


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Hi :) I am Chen, now a Computer Graphics Ph.D. student at University College London (UCL), working with Prof. Tobias Ritschel and Prof. Niloy Mitra.

Before that, I had a Master from UCL and obtained my Bachelor from Beihang University. During my undergrad, I interned at Prof. Xianglong Liu’s Lab and worked at ByteDance as a graphics engineer.

Talking about research aspirations, my goal is to create a world satiating our “childish sense” of grand adventures. Here is a list of topics that shape the core of my works and interests: Appearance Modelling, Photorealistic Rendering, Data-driven Image Synthesis, and many others more – AI, of course.

News

Mar 01, 2026 I will be joining Adobe Research as an intern in London this summer.
Jan 29, 2026 I delivered a talk at HiVisComp 2026, High Tatra, Slovakia.
Aug 07, 2025 I gave a talk at GAMES Webinar (in Chinese).
Jun 26, 2025 One paper got accepted to ICCV 2025 at Hawaii, Aloha!
Jun 01, 2025 I will visit Elliott this summer at University of Cambridge.

Publications

  1. Generative Video Bi-flow
    Chen Liu, and Tobias Ritschel
    International Conference on Computer Vision (ICCV 2025)
    We learn ODE flows between consecutive frame distributions, hence generating videos efficiently and robustly.
  2. Neural Differential Appearance Equations
    Chen Liu, and Tobias Ritschel
    ACM Transactions on Graphics (SIGGRAPH Asia 2024)
    Accepted as TOP 5%
    NDAEs govern time-varying appearances, e.g., rusting and weathering, in terms of RGBs or even BRDFs.
  3. Learning to Learn and Sample BRDFs
    Chen LiuMichael Fischer, and Tobias Ritschel
    Computer Graphics Forum (Eurographics 2023)
    A set of most informative locations to sample BRDFs can be learned via meta-learning.

Projects

Services

Conference Reviewer: SIGGRAPH Asia (2025), Pacific Graphics (2024), Eurographics (2026), CVPR (2025), ICCV (2025), 3DV (2026)

Journal Reviewer: Computer Graphics Forum

Volunteer: EG 2025 [💼, 📸], EGSR 2024 [📀, 📸], GAMES101 Grader

Teaching Assistant at UCL